IELS: Indoor Equipment Localization System: Conclusion (Part 6/6 final) (IoT)

Trilateration

Conclusion We conclude there is a gap between a few of the mentioned research papers  and the commercial products. Most  researches are missing the practical usage of iBeacons and focus primarily on specific problems. However, all commercial solutions does not offer  free-of-cost solutions. We think there is a place for Open Source standard software for….

IELS: Indoor Equipment Localization System: Discussion (Part 5/6) (IoT)

IELS use case

Discussion When this project started, the idea was simple. The goal was to localize objects inside a building environment in an easy and affordable way. This  idea  turned out to  be  a wide  research area, and lead  to  try different approaches as explained in this chapter. We think adding walking steps, compass and gyros  sensor….

IELS: Indoor Equipment Localization System: Evaluation (Part 4/6) (IoT)

triangle measurement

Evaluation Evaluation is important and a key process in a project completion. This evaluation is to present the  results of our system, for locating the trackable object position and track its (movement) repositioning over  time using mobile smartphones as  data collectors.  The  usability of the system relies  on  the results collected from  mobile smartphone over….

IELS: Indoor Equipment Localization System: Implementation (Part 3/6) (IoT)

implementation

Implementation 3.1    Software architecture The software architecture is based on three main components, Mobile Client, Data Server  and Admin Server  as shown in figure  3.1. Mobile Client is an Android application. Its main purpose is to collect iBeacon data such as RSSI-values and send it over to the data Server. Data Server is a Restful….

How to Create virtual COM port pairs in Windows for development (IoT)

eltima virtual serial port driver

Just imagine you are developing an embedded device or IoT device solution where you need to interact your software with a hardware device over a Com port. Normally you need to have your real device turn on and connect it to your development PC before you can interact with it. The challenge is that you….